#include<stdio.h>
#include<stdlib.h>
#include<SDL.h>
#include"menu.h"
void afficher_instruction_jeu()
{
    SDL_Event event;
    int continuer=1;
    SDL_Surface *ecran = NULL,*imageinstruction=NULL;
    imageinstruction=SDL_LoadBMP("imageinstruction.bmp");
    ecran = SDL_SetVideoMode(1024, 768, 32, SDL_HWSURFACE|SDL_DOUBLEBUF | SDL_FULLSCREEN);
    while (continuer)
    {
        SDL_WaitEvent(&event);
        SDL_BlitSurface(imageinstruction,NULL,ecran,NULL);
        SDL_Flip(ecran);
        switch(event.key.keysym.sym)
        {
        case SDLK_BACKSPACE:
            menu();
            break;
        }
    }
}
